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Abstract Room



2019 - Present


Maker Workshops

and more

Since 2019 I've been creating Maker centered content, workshops and year long curriculims and plans, as well ad designing engaging, colorful maker spaces for students and educators.

Megiddo, Israel

2016 - 2019

Director Of design and Technological Education Designer


Changcun, China

As a Technological Education Designer I create lesson plans for students and teachers. The plans range from hourly activities to semester long plans. In our classes we emphasize creativity, innovation through technology, curiosity and community. My role is to create and lead primary programs for students and teachers, and to demonstrate a new methodology of learning and thinking.

As the Director of Design I am responsible of all the design material made for IdeaHub, working with designers in a small team I lead.
Branding - Planned brand identity of IdeaHub, specifically for the Chinese Educational market.

Print - Worked on all printable materials such as business cards, posters etc.
Web - Created the company’s website, logo and color pallet. Space - Co-Designed the IdeaHub interaction labs in schools and private centers around China

Product - Designed interactive products to be used as lesson materials





During my time as a Design Instructore I worked in various astablishments like the FabLab in Holon, where I was in charge of courses for underprivilaged youth and the Collage of Management where I co-taought a class of 4th year design students. All the while I was also teaching students and designers how to master CAD programs like SolidWorks and Rhino.



Holon Institute of Technology

B. Design

Holon, Israel

During my time at HIT I have been chosen to participate in the interaction design lab [IDHO] course. Its subject was Play and during the course I took part of three major projects and was head of the Final exhibition for the course. 


MIT for FabLab

Professional Diploma

Interactive online and onsite

The Fab Academy is a Digital Fabrication Program directed by Neil Gershenfeld of MIT’s Center For Bits and Atoms and based on MIT’s rapid prototyping course: How to Make (Almost) Anything. The program provides advanced digital fabrication instruction for students through an unique, hands-on curriculum and access to technological tools and resources.

Professional skillset

Maker Mindset

Makerspace planning 

Teamwork & Collaboration

Digital Fabrication Tools

CAD tools

Graphic Design

Product Development

Design Thinking


English (native)

Hebrew (native)

Spanish (proficient)

Russian (proficient)

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